Clergy aren’t some hardened battle priests or roaming the world and thwarting the forces of evil. Rather you are the quiet backbone that comforts the people and provides support wherever you go.
While the Priest is the more combat ready divine caster, a Clergy is one that uses that same divine power to help others outside of combat as well. Most Clergy are also Priests or Knight Champions, but it is not uncommon to find a Warrior or Assassin class with the Clergy job to show a devout spiritual warrior.
Clergy don't tend to favor any single attribute over another, though depending on how you wish to engage devotees outside of combat you might find Cunning and social skills to serve you more, or Acuity to read the mood of those you serve better. An Acolyte that has spent their life growing up in a temple or monastery might find the Clergy job an easy fit, but there are many that leave a more complicated background to serve others spiritually.
Starting skills: Medicine and choose either Awareness or Speechcraft
General skills: 1 skill rank per level
Skill boosts: 2 skill boosts per level
Mental skills: 2 skill rank per level
Equipment
You start with the following equipment, in addition to any other starting equipment:
a spiritualist’s pack
Spellcasting
Your devotion to your deity gives you access to powers and magic.
Spellcasting Circles
The Clergy table shows the highest circle of spells that you can cast.
Spellcasting Resources
Your spells do not use any spellcasting resources, rather they take longer to cast, roughly 30 seconds per spell circle. If you have spellcasting from a combat class, you may cast these spells at combat speeds, but they will cost Action Points and add to your Threshold.
Known or Prepared spells
You prepare a number of divine spells equal to one-half your character level from the non-combat divine caster list.
Domain
Choose a Domain and gain the domain power listed.