Clergy aren't some hardened battle priests or roaming the world and thwarting the forces of evil. Rather you are the quiet backbone that comforts the people and provides support wherever you go. You are the spiritual counselor, the community leader, and the living connection between the divine and the everyday lives of the people. Your faith is a tool for building, mending, and guiding, not for fighting.
While the Priest class is focused on combat-ready divine power, the Clergy job is one that uses that same divine source to help others outside of combat. Your purpose is to be the party's spiritual specialist, providing vital non-combat support through divine spells, sacred rites, and counsel. This allows any character, from a quiet scholar to a battle-ready Warrior, to also serve as a source of comfort and divine utility for their community and party once the fighting has ended.
Clergy don't tend to favor any single attribute over another, though depending on how you wish to engage devotees outside of combat you might find Cunning and social skills to serve you more, or Acuity to read the mood of those you serve better. An Acolyte that has spent their life growing up in a temple or monastery might find the Clergy job an easy fit, but there are many that leave a more complicated background to serve others spiritually.
Starting skills: Medicine and choose either Awareness or Speechcraft
General skills: 1 skill rank per level
Skill boosts: 2 skill boosts per level
Mental skills: 2 skill rank per level
Equipment
You start with the following equipment, in addition to any other starting equipment:
a spiritualist’s pack
Spellcasting
Your devotion to your deity gives you access to powers and magic.
Cantrips
At 1st level, you know two cantrips of your choice from the divine spell list. You learn one more cantrip at level 10.
Spellcasting Circles
The Clergy table shows the highest circle of spells that you can cast.
Spellcasting Resources
Your spells do not use any spellcasting resources, rather they take longer to cast, roughly 30 seconds per spell circle. If you have divine spellcasting from a combat class, you may cast these spells at combat speeds, but they will cost Action Points and add to your Threshold.
Known or Prepared spells
You prepare a number of non-combat divine spells equal to one-half your character level from the non-combat divine caster list.
Domain
Choose a Domain and gain the domain power listed.