While an alchemist studies the building blocks of the world, you learn how to break them down. From subtle toxins to insidious venoms, you learn how to take these substances and turn them into powerful poisons. You are a master crafter who specializes in the lethal and the debilitating. While many do this for nefarious reasons, others seek this path to understand these agents, creating the very anti-toxins needed to counteract them.
You are a master of the quiet death, building the tools needed to kill more efficiently. Your purpose is to craft potent toxins that act as combat enhancers, applying poisons to weapons to bypass a target's defenses and damage them directly. You can also create subtle poisons for use outside of combat, giving your party a lethal non-confrontational option. As a master of your craft, you also know how to protect your allies, brewing powerful anti-toxins to cure any poison.
A toxicologist generally requires a steady hand and have a can prioritize Dexterity, or will want a way to move without being seen to deliver their poisons and have a high Agility. Most often, a toxicologist will prioritize attributes that maximize their combat class. Toxicologists might have started their lives as Criminals, learning to make poisons on the street, or as a Charlatan, as they sell dubious concoctions to less savory people. Sometimes the study of poisons and toxins came from a purely academic source as a Sage.
Starting skills: Chemical, Medicine and choose 1 from Movement, Awareness, Stealth, or Survival
General skills: 1 skill rank per level
Skill boosts: 2 skill boosts per level
Mental skills: 1 skill rank per level
Profession skills: 1 skill rank per level
Equipment
You start with the following equipment, in addition to any other starting equipment:
a poisoner’s kit
(a) an explorer’s pack or (b) an herbalism kit
Poisoner
When crafting Lesser poisons, you half the effective crafting cost of any poison you craft, and may add your skill rank in addition to your skill bonus when determining crafting time.
Cure or Kill
The difference between healing and poison is very thin. You are able to craft anti-toxins using your Poisoner feature.
Adaptation
At 3rd level, you are used to exposing yourself to small doses of toxins frequently. You have advantage against poison effects.
Greater Poisons
At 7th level, you can apply your Poisoner feature when creating Greater poisons.
Major Poisons
At 10th level, you can apply your Poisoner feature when creating Major poisons.
Deadly Poisons
At 13th level, you can apply your Poisoner feature when creating Deadly poisons. You can increase the Target Number of your poisons by making a Chemical (Poisoning) roll against the Target Number of the poison, increasing the Target Number by 1 for every 3 you roll above it.