Arctic - Cold
Coast - Water
Desert - Fire
Forest - Plant and Animal
Grassland - Air
Mountain - Earth
Swamp - Entropy
Underdark - Void
Urban - Gravity
Create Bonfire
Endure
Infestation
Magic Stone
Primal Savagery
Root Snare
Shillelagh
Thorn Whip
Barkskin
Beast Bond
Earth Tremor
Entangle
Faerie Fire
Grasping Vines
Ice Knife
Lightning Touch
Resist Elements
Animal Friendship
Detect Poison and Disease
Fog Cloud
Goodberry
Quickstep
Snare
Speak with Animals
Lands and spirits
Forest - Plant
Mountain - Earth
Desert - Fire
Artic - Cold
Ocean - Water
Underdark - Shadow
Grassland - Air
Swamp - Poison
Artic - Cold
3rd hold person, snilloc’s snowball swarm
5th sleet storm, slow
7th freedom of movement, ice storm
9th cone of cold, hold monster
Ocean - Water
3rd mirror image, misty step
5th water breathing, tidal wave
7th control water, watery sphere
9th conjure elemental, scrying
Desert - Fire
3rd blur, dust devil
5th create food and water, wall of sand
7th blight, hallucinatory terrain
9th immolation, seeming
Forest - Plant
3rd barkskin, spider climb
5th plant growth, conjure animals
7th conjure woodland beings, dominate beast
9th awaken, tree stride
Grassland - Air
3rd invisibility, pass without trace
5th daylight, haste
7th death ward, freedom of movement
9th dream, control winds
Mountain - Earth
3rd maximillian’s earthen grasp, spike growth
5th call lightning, erupting earth
7th stone shape, stoneskin
9th passwall, wall of stone
Swamp - Poison
3rd blindness/deafness, Melf's acid arrow
5th stinking cloud, vampiric touch
7th sickening radiance, vitriolic sphere
9th cloudkill, insect plague
Underdark - Shadow
3rd darkness, web
5th fear, gaseous form
7th greater invisibility, stone shape
9th dominate person, hold monster