This paragraph includes a few one-sentence stories about people who belong to this class and a sentence that briefly summarizes the class.
This paragraph provides an explanation on the Class’ power source and how they utilize it.
This paragraph provides an explanation on how the Class came to be, and their general purpose.
This paragraph provides a summary of why someone should play this class, how it might relate to a character’s background and personality, and what to expect from the class.
Quick Build
Briefly summarize a quick way to create a Berserker. This includes which ability scores to prioritize, and any choices that need to be made at first level.
As a Berserker, you gain the following class features:
Health
Health Pool: 3
You add your Health Pool to your Health at level 1.
Vitality
Vitality Dice: 1d10 per Berserker level
Vitality at 1st Level: 10 + your Agility and Endurance
Vitality at Higher Levels: 1d10 (or 6) + your Endurance per Berserker level after 1st
Combat Skills
Weapons: Berserkers start with advanced weapon aptitude
Armor: Trained in the Unarmored, Light, and Medium armor skills
Defense: Trained in the Body skill
Skill Ranks at 1st Level: 3 combat skill ranks
Skill Ranks at Higher Levels: 1 combat skill rank per Berserker level after 1st
Skill Boosts at Higher Levels: 1 combat skill boost per Berserker level after 1st
Action Points: A Berserker uses Dexterity when rolling Action Points
Equipment
You start with the following equipment, in addition to any other starting equipment:
(a) any two-handed melee weapon or (b) any two one-handed melee weapons
Five thrown weapons
When battle calls, you unleash your anger to fuel your abilities. When you take damage or hit an opponent in combat, you may generate rage. You gain two points of rage when you make a critical hit. You lose a point of rage if you do not attack or take damage in a round of combat. For each point of rage, you add one to the following:
Additional damage per melee or thrown weapon attack
To your Armor
To your Strength combat skills
To your Body defense rolls
While enraged, you can use Strength for attack rolls as well as damage rolls with any melee weapons. If you are able to cast spells, you can’t cast them or concentrate on them while raging.
You can have a maximum number of rage equal to 1 + your Endurance.
As long as you are not wearing armor, you may add your Endurance to your Armor. This applies even when your normal armor might not.
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make an attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength until your next turn, but attack rolls against you have advantage until your next turn.
You can spend your rage to ignore damage. As a reaction to an attack, you can spend 2 Action Points and 1 Rage to gain resistance to that attack. The damage type cannot be physic damage.
At 3rd level, you choose a Primal Path that shapes the nature of your rage from the list of available Primal Paths. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you gain a Talent.
At level 5, you become more adept with attacks. You reduce the cost of weapon attacks by 1 Action Point per attack
Starting at 5th level, your movement increases by 2 while you aren’t wearing heavy armor.
At 7th level, you have advantage when rolling for Action Points and your movement while in a rage costs 1 less Action Point.
Starting at 9th level, you can spend 2 rage to add one additional weapon damage dice to your attack.
Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points and don’t die outright, you can spend 3 rage to make a target 10 Endurance roll. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the target number increases by 5. When you finish a short or long rest, the target number resets to 10.
Starting at 13th level, you can spend 2 rage to add two additional weapon damage dice to your attack.
Starting at 15th level, your rage no longer degrades over time.
At 17th level, your rampage never ends. You always add one additional dice of damage to your attacks, and you can spend 1 rage to add one more weapon damage dice to your attack. You may still spend 2 rage to add two additional weapon damage dice to your attack.
At 20th level, you embody the strength of rage. Your Strength and Endurance increase by 2. Your maximum for those attributes is now 7. Your maximum rage is now 2 times your Endurance and you generate 1 extra rage whenever your gain rage.