Goblin
Small Humanoid (Goblinoid)
Small Humanoid (Goblinoid)
Armor: 0 Passive Armor: 1 Armored Defense: 0
Health: 4 (5-1) Vitality: 2 (1d4) Health Pool: 0
Action Points: 13 Movement: 4
STR END DEX AGL INT CUN ACU WIL
-1 0 2 1 0 -1 -1 -1
Skills: Stealth, Mobility - Trained
Goblin Speed. The goblin doesn't spend extra Action Points when making the Dash or Disengage actions.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 2 (1d6-1) bludgeoning damage.
Reactions
Dodge. 2 Action Points: 1d6 + 6
Gear: Club
Small Humanoid (Goblinoid)
Armor: 0 Passive Armor: 3 Armored Defense: 1
Health: 4 (5-1) Vitality: 3 (1d6) Health Pool: 0
Action Points: 13 Movement: 4
STR END DEX AGL INT CUN ACU WIL
-1 0 2 1 0 -1 -1 -1
Skills: Stealth, Mobility, Blades, Ranged, Unarmor- Trained
Goblin Speed. The goblin doesn't spend extra Action Points when making the Dash or Disengage actions.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1 (1d4-1) piercing damage.
Dagger. Ranged Weapon Attack: +1 to hit, range 20/60. Hit: 1 (1d4-1) piercing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 3
Gear: Dagger x3
Small Humanoid (Goblinoid)
Armor: 3 Passive Armor: 6 Armored Defense: 2 (4)
Health: 5 (5) Vitality: 4 (1d8) Health Pool: 0
Action Points: 13 Movement: 4
STR END DEX AGL INT CUN ACU WIL
0 0 2 1 0 -1 -1 -1
Skills: Stealth, Mobility, Body, Blades, Light armor- Trained
Goblin Speed. The goblin doesn't spend extra Action Points when making the Dash or Disengage actions.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 3 (1d6) piercing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 6
Block. 3 Action Points: 1d8 + 4
Gear: Leather Armor, Shortsword, Roundshield
Small Humanoid (Goblinoid)
Armor: 3 Passive Armor: 6 Armored Defense: 2
Health: 4 (5-1) Vitality: 3 (1d6) Health Pool: 0
Action Points: 13 Movement: 4
STR END DEX AGL INT CUN ACU WIL
-1 0 2 1 0 -1 0 -1
Skills: Stealth, Mobility, Blades, Ranged, Light armor- Trained
Goblin Speed. The goblin doesn't spend extra Action Points when making the Dash or Disengage actions.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 2 (1d6-1) piercing damage.
Shortbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft. Hit: 3 (1d6) piercing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 6
Gear: Leather Armor, Shortsword, Shortbow
Small Humanoid (Goblinoid)
Armor: 5 Passive Armor: 10 Armored Defense: 4 (6)
Health: 5 (5) Vitality: 14 (4d6) Health Pool: 0
Action Points: 13 Movement: 4
STR END DEX AGL INT CUN ACU WIL
0 0 2 1 0 0 -1 0
Skills: Stealth, Body, Ranged - Trained, Mobility, Blades, Medium armor - Proficient
Goblin Speed. The goblin doesn't spend extra Action Points when making the Dash or Disengage actions.
Actions
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 3 (1d6) piercing damage.
Javelin. Ranged Weapon Attack: +2 to hit, range 30/90 ft. Hit: 3 (1d6) piercing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Block. 3 Action Points: 1d8 + 4
Gear: Boiled Leather Armor, Shortsword, Roundshield, Javelin x4
Medium Humanoid (Goblinoid)
Armor: 5 Passive Armor: 7 Armored Defense: 3 (5)
Health: 8 (5+3) Vitality: 13 (2d10+2) Health Pool: 1
Action Points: 15 Movement: 4
STR END DEX AGL INT CUN ACU WIL
1 1 1 1 0 -1 0 -1
Skills: Mobility, Body, Blades, Medium armor- Trained
Goblin Quickness. The goblin doesn't spend extra Action Points when making the Disengage action, and can reduce the Action Point cost of an Attack action or the Block action by 1, once per round.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 6 (2d4+1) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 8
Block. 3 Action Points: 1d8 + 5
Gear: Scale Coat, Longsword, Roundshield
Medium Humanoid (Goblinoid)
Armor: 3 Passive Armor: 5 Armored Defense: 2
Health: 6 (5+1) Vitality: 11 (2d8+2) Health Pool: 1
Action Points: 14 Movement: 5
STR END DEX AGL INT CUN ACU WIL
0 1 1 2 0 -1 1 -1
Skills: Mobility, Blades, Ranged, Light armor- Trained
Goblin Quickness. The goblin doesn't spend extra Action Points when making the Disengage action, and can reduce the Action Point cost of an Attack action or the Block action by 1, once per round.
Actions
Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 3 (1d6) piercing damage.
Riding Bow. Ranged Weapon Attack: +3 to hit, range 80/320 ft. Hit: 3 (1d6) piercing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 7
Gear: Jackchains, Shortsword, Riding Bow
Medium Humanoid (Goblinoid)
Armor: 6 Passive Armor: 11 Armored Defense: 5 (7)
Health: 11 (5+6) Vitality: 32 (5d10+5) Health Pool: 1
Action Points: 17 Movement: 4
STR END DEX AGL INT CUN ACU WIL
2 1 2 1 0 -1 1 -1
Skills: Mobility- Trained, Body, Ranged, Blades, Medium armor - Proficient
Goblin Quickness. The goblin doesn't spend extra Action Points when making the Disengage action, and can reduce the Action Point cost of an Attack action or the Block action by 1, once per round.
Actions
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 7 (2d4+2) slashing damage.
LongBow. Ranged Weapon Attack: +5 to hit, range 80/320 ft. Hit: 6 (1d8+2) piercing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Block. 3 Action Points: 1d8 + 8
Gear: Chain Hauberk, Longsword, Longbow, Roundshield