The Tuatha are sentient plant people. They are mostly humanoid in appearance, standing upright, with eyes, ears, a mouth, etc. but there may be plant-like features that distort that appearance somewhat. There can be astounding differences in sizes between the Tuatha. For the Tuatha, their foliage changes with the seasons.
The Tuatha live in the great forests that dominate the continents of the sky. While they do live in some cities, most dwell out in the forest away from the others. The Tuatha share a few large cities with the Getiermensch in the middle of the forests, but this is not the norm. All Tuatha are talented at cultivating plants, but for them, this is more like shepherding animals rather than growing food. Despite their talent for growing plants, the Tuatha can subside on nutrients from the soil or sunlight, or they can even eat meat.
The Tuatha are based on old Celtic cultures.
Age. Tuatha reach adulthood in their mid twenties and can live up to a century and a half.
Size. Tuatha are varied in size and shape and can weigh anywhere from 70 to 400 pounds. Your size is Medium.
Languages. You can speak, read, and write Teega. Teega is a melodic and flowing language.
Lumbering. You don’t move as quickly as other people, your movement is reduced by 1.
Take Root. You can sink your roots down into the earth or uproot yourself for 2 Action Points. While rooted, you have advantage on defense rolls made against effects that would knock you prone or forcefully move you. If you fail a roll against an effect that knocks you prone or forcefully moves you, you are unrooted. Your movement becomes 0 while rooted, and can't be increased.
Tremorsense. While rooted, you gain tremorsense (the ability to see through vibrations anything connected to the same ground you are) out to a range of 30 feet.
False Appearance. While you are rooted, remain motionless, and aren’t wearing armor, you have advantage on Stealth (Acuity) – Hide rolls to be mistaken for a normal plant.
Plant Lore. You have advantage on Intelligence rolls about plants.
Plant Nature. Your creature type is both plant and humanoid.
Children of the Wild. You know the Druidcraft cantrip.
The Tuatha lineages are listed below.
Tuatha Dé Tor (Shrublings)
Shurublings, or Tuatha Dé Tor, are the most common of all the Tuatha. Their skin is mostly green, though you can find some with browns and reds as well. They have leaves and vines that grow in place of hair on the top of their head, and those with ears often have pointed ears. Shrublings are the most often found to be growing plants for trade with other people. Shurublings are the most friendly of the Tuatha.
Photosynthesis. When you roll vitality dice and you are in bright sunlight you gain a bonus to the number of vitality recovered equal to your Endurance. In addition, if you are rooted, and spend an hour resting in bright sunlight you are considered to be fed for the next 24 hours.
Thorny grasp. You know the Thornwhip cantrip. Will is your spellcasting ability for this spell.
Flowing vines. You ignore difficult terrain in natural environments (dirt, rocks, trees, etc) even magical.
Tuatha Dé Dair (Treant)
Treants, or Tuatha Dé Dair, are the largest of the Tuatha. They have thick bark-like skin that ranges in shades of off-white to dark browns. Treants are shepherds and watchers, often remaining motionless for days on end. They don’t interact with the other people, and while most of Aithea has never seen one, the Tuatha Dé Dair have seen much of the traffic throughout the forests.
Photosynthesis. When you roll vitality dice and you are in bright sunlight you gain a bonus to the number of vitality recovered equal to your Endurance. In addition, if you are rooted, and spend an hour resting in bright sunlight you are considered to be fed for the next 24 hours.
Barkskin. Your passive armor is no less than 14.
Tuatha Dé Beacán (Sporelings)
Sporelings, or Tuatha Dé Beacán, are not well known on the sky continents. A few live in the deep caves that are found near the Nasekostvo, and there is a large colony of sporelings on the surface in the under. Sporelings are surprisingly friendly people but can be hard to find when they don’t want to be seen.
Size. Sporelings are smaller than their more leafy brothers. Your size is Small.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Spores. For 5 Action Points, you release a cloud of spores in a 20 foot radius around you. Roll a number of d8’s equal to half your level (rounded down) + 1. Starting with the creature that has the lowest current Life, each creature affected by this ability falls unconscious. Subtract each creature’s Life from the total before moving on to the creature with the next lowest Life. A creature’s Life must be equal to or less than the remaining total for that creature to be affected.
Undead, constructs, and creatures immune to sleep effects aren’t affected by this ability. You regain use of this ability after a long rest.