An explorer is someone willing to go into the depths of the world for the secrets they hide. You are an expert at navigating treacherous terrain and surviving in hostile environments. Where others see an impassable cliff or a deadly maze of ruins, you see a path. You are the one who guides your party through the unknown, deftly avoiding traps and pitfalls to find the way through.
An Explorer is an adventurer who wants to travel and see everything around them. Your purpose is to be the party's pathfinder and guide in even the most dangerous and remote locations. Maybe you are searching for a long-lost civilization, some ancient magical secret that will either doom or save the world, a map to a forgotten treasure, or you are searching treasured artifacts that belong in a museum. Whatever your goal, you are the specialist who ensures the expedition can't get lost and remains alert to danger while on the move.
Explorers excel at getting around. For you that might be Strength and Endurance to push through obstacles, or Agility to slip past traps and pitfalls. You may of lived your life in the wilds as an Outlander, or left your home as a Folk Hero and became used to traveling the world.
Starting skills: Movement, Awareness and choose Physicality, Stealth, Thievery, or Survival
General skills: 2 skill rank per level
Skill boosts: 1 skill boost per level
Physical skills: 2 skill rank per level
Mental skills: 1 skill rank per level
Equipment
You start with the following equipment, in addition to any other starting equipment:
(a) an explorer’s pack or (b) a dungeoneer’s pack
(a) cartographer’s tools or (b) navigator’s tools
Danger Sense
You always know when things aren't as they should be, giving you an edge when avoiding traps and pitfalls. you have advantage on Skill rolls against hazards that you can see, such as traps.
You can also extend your senses to detect the presence of any trap within 60 feet that is also within line of sight. A trap includes anything that would inflict a sudden or unexpected effect you would consider harmful or undesirable, which was specifically intended as such by its creator. Thus, you would sense an area affected by a glyph of warding or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This merely reveals that a trap is present. You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense. To gain either benefit, you can't be blinded, deafened, or incapacitated.
Expedition Mastery
If you spend at least one day traveling in an area, you gain the following benefits until you spend at least one day traveling in a different area.
Difficult terrain doesn’t slow your group’s travels.
Your group can’t become lost except by magical means.
You remain alert to danger even when you are engaged in another activity while traveling, such as navigating, tracking, or mapping.
If you have a detailed map of the region you are traveling through, you can ignore the require of one-day’s travel before benefitting from this feature.
Natural Cartography
When outdoors, you can spend 10 minutes to study your nearby surroundings to extrapolate knowledge about the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. From a suitable vantage point with a high elevation and clear sightlines, you can accomplish this task in just 1 minute. This ability doesn't function where nature has been replaced by construction, such as in dungeons and towns.
You gain knowledge of up to three facts about any of the following subjects as they relate to the area.
terrain and bodies of water
prevalent plants, minerals, animals, or peoples
buildings
For example, you could determine the location of major sources of safe drinking water, the location of any nearby towns, and the location of enemy camps in the area.
Dogged
When exhausted, you suffer the effects as if your level of exhaustion is one lower. You suffer no negative effects from a single level of exhaustion.
Infallible Exploration
At legendary, you have refined your movement skills to their maximum. Whenever you make a Awareness or Movement skill roll, you can treat a d20 roll of 9 or lower as a 10.