Infestation Swarm
Small swarm of Tiny Beasts
Small swarm of Tiny Beasts
Armor: 0 Passive Armor: 4 Armored Defense: 2
Health: 0 (3-4) Vitality: 0 (1d6-1) Vigor: 3
Movement: 3, fly 6
STR END DEX AGL INT CUN ACU WIL
-4 -1 -4 1 -5 -5 -1 -3
Skills: Unarmed - Trained
Damage Resistances: piercing, slashing
Status Immunities: charm, fear, stun, grappled, prone, restrained
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm adds its Agility to its Armored Defense. The swarm can't regain Health or gain temporary Health or Vitality.
Actions
Bites. Melee Weapon Attack: 3 Action Points, +0 to hit, reach: one target in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its Life or fewer.
Small Plant
Armor: 0 Passive Armor: 1 Armored Defense: 0
Health: 0 (3+4) Vitality: 0 (2d6-2) Vigor: 12
Movement: 0
STR END DEX AGL INT CUN ACU WIL
2 -1 -1 -2 -3 -4 2 0
Skills: Unarmed - Trained
Status Immunities: charm, poisoned, prone
Biotic Network. The plant gains strength from the flora around it. In natural terrain (such as a forest, swamp, thicket, or garden), the plant has advantage on Stealth (Acuity) – Hide rolls to be mistaken for a normal plant, and advantage on all active defense rolls.
Rooted. The plant's movement is 0 and can't be increased. It is immune to Shove effects and the Prone status.
Actions
Thorn. Ranged Weapon Attack: 3 Action Points, +2 to hit, reach: 15 ft. Hit: 5 (1d6+2) piercing damage.
Seed Burst. 5 Action Points: The plant immediately self-destructs and its Vigor is reduced to 0. All creatures in a 5-foot radius must make a target 8 Mobility (Agility) defense roll or take 7 (2d6) piercing damage.
Medium Spirit
Armor: 0 Passive Armor: 0 Armored Defense: 0
Health: 0 (5) Vitality: 0 (2d8+6) Vigor: 20
Movement: 0, fly 5 (hover)
STR END DEX AGL INT CUN ACU WIL
0 3 1 2 1 0 2 1
Damage Resistances: cold, fire, lightning, necrotic, bludgeoning, piercing, and slashing
Damage Immunities: acid, poison, disease
Status Immunities: charm, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Ethereal Sight. The spirit can see 60 feet into the Material Plane.
Incorporeal. The spirit exists only on the Ethereal Plane and is intangible to creatures on the Material Plane. It can only be affected by other creatures on the Ethereal Plane or by effects that specifically target ethereal creatures.
Healing Radiance. When a creature enters the same space as the spirit or starts the round in the same space as the spirit. It is healed for 1 Health.
Reactions
Soothe. 3 Action Points: The healing spirit can, as a reaction to a target in its space taking damage, take that damage instead.
Small Beast
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Skills: Unarmed - Trained
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Medium Beast
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Skills: Unarmed - Trained
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Large Beast
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Skills: Unarmed - Trained
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Medium Beast
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Skills: Unarmed - Trained
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Medium Beast
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Skills: Unarmed - Trained
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Small Construct
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Small Construct
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Small Construct
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Small Construct
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Small Construct
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Small Construct
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Small Construct
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt
Small Construct
Armor: (INT) Passive Defense: 13
Health: 15 Vitality: (INT)
Movement: 5
STR END DEX AGL INT CUN ACU WIL
-5 -3 -1 2 -4 -4 1 -4
Damage Resistances: poisoned
Status Immunities: charm, exhaustion, poisoned
(abilities)
Actions
(Hit). Melee Weapon Attack: 3 Action Points, (your Spell modifier) to hit, reach 1, one target. Hit: xdx + your (INT) (type) damage.
Reaction
Defend. 2 Action Points, (your Spell modifier) Block attempt