Tall and striking, Draconians often stand out wherever they go. While not as tall as the Cyclopi or the Oni, they often stand taller than other people. Their thick color scales not only help to set them apart from others but also serve to identify what kind of Draconian you are dealing with. That is not to say that all of one color look alike, their features can vary as well as crests, frills, or horns on their head. Their thick tails often let you know when you are near one in a crowd, much to the annoyance of others.
Draconians are a proud and fierce people. They can be seen as aggressive by some, and indeed their reputation from before the rifting was that of a dangerous marauding people. While they have adapted to live and trade with others, some of that nature remains to this day and their demands for trials of combat to solve their issues can come out for the seemingly littlest issues. One should never slight the family or ancestors of the Draconian, as that is a challenge that will always lead to violence from the Draconians.
Draconians are based on late medieval Vikings and Scandinavians.
Age. Draconian are considered mature at 17, or when they can defeat their father in battle, whichever comes first. They can live until just over 100 years.
Size. Draconians are well over 6 and a half feet tall on average and weigh about 230 pounds. Your size is Medium.
Languages. You can speak, read, and write Common and Drage, the language of the dragons. Drage has a generally low tone to it with long vowel sounds and soft consonants.
Breath Weapon. For 4 Action Points, you can unleash a blast of powerful elemental energy from your mouth. Your Lineage determines the size, shape, and damage of your breath weapon.
Your breath weapon has a number of charges equal to your Endurance plus your level. When you use your breath weapon you can release a number of charges, up to half your level (rounded up) as d6’s. The target of the attack makes a defense roll against a target number equal to 8 + your Endurance + half your level. You regain all spent charges after a short or a long rest.
Natural Armor. You have tough, scaly skin. You increase the damage reduction of your armor by 2.
Draconian lineages are listed below.
Black
Black Draconians are most often found in the swamps. They are well adapted to life there, and for staying out of sight from the many predators that often roam the swamplands. Their natural ability to hide often helps them survive not only in the sky cities but also in the Underdark’s depths.
Draconic Ancestry. Your breath weapon deals poison damage in a 15-foot cone. Your breath weapon imposes a Body (Endurance) defense roll. You have resistance to poison damage.
Walking Shadow. Your dark scales and disposition for the swamp lands allow you to blend in with the shadows. You have a skill boost in Stealth (Acuity) – Hide.
Blue
Blue Draconians are different than other Draconians. While most Draconians can be found in the sky lands, Blue Draconians almost all live on the surface of the world, specifically on the sea. They are well suited to living in the water, and can often be found sailing on ships, or even in the large Merfolk sailing cities.
Draconic Ancestry. Your breath weapon deals lightning damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Mobility (Agility) defense roll. You have resistance to lightning damage.
Lightning Aura. As a reaction to taking damage, you can spend 2 Action Points to deal lightning damage to a melee attacker equal to your Endurance.
Brown
Brown Draconians are most likely to be found in non-Draconian cities. They are friendly with other people, even seeking out friendship with others where other Draconians might not. Even in the depths of the Underdark, you can find a few Brown Draconians, and their affinity for fire lets them survive the harsh environment more than others.
Draconic Ancestry. Your breath weapon deals bludgeoning damage in a 15-foot cone. Your breath weapon imposes a Body (Strength) defense roll. You have 2 to your natural armor.
Low Light vision. You can see in dim light within 60 feet of you as if it were bright light.
Green
Green Draconians are some of the most solitary of all Draconian. The large forests in the sky are where they most often call home. They have found a commonality with the Tuatha, and interact with them regularly. Their skills in navigating the forests make them sought out by those traveling through the forests.
Draconic Ancestry. Your breath weapon deals acid damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Mobility (Agility) defense roll. You have resistance to acid damage.
Primal. You have a skill boost in Survival (Acuity) – Tracking.
Red
If you were to pick out a people that exemplified the Draconian people, it would be Red Draconians. They are the rulers of the large Draconian cities in the mountains and under the continents. Their imposing force of will makes them natural leaders.
Draconic Ancestry. Your breath weapon deals fire damage in a line 30 feet long and 5 feet wide or a 15-foot cone. Your breath weapon imposes a Mobility (Agility) defense roll. You have resistance to fire damage.
Draconic Nature. Red Draconian have more of a dragon’s bestial nature. You have a skill boost in Speechcraft (Strength) – Intimidation.
White
White Draconians are more pacifistic than other Draconians. That is not to say that a White Draconian won’t fight or kill, but to others, that is enough. Because of this, the White Draconians are often traders and diplomats to other people.
Draconic Ancestry. Your breath weapon deals cold damage in a 15-foot cone. Your breath weapon imposes a Body (Strength) defense roll. You have resistance to cold damage.
Passive breath. Instead of your normal breath weapon, you may exhale a magical gas in a 15-foot cone. Each creature in the area must succeed on a Body (Endurance) defense roll or become incapacitated until the end of the round.