Whether it is in the court of a king, the back ally of a tavern, or around a campfire, a bard is one that tells stories and lifts the mood. While most bards have music and songs to tell stories with, some bard will reciet poems or even tell jokes. Either way a bard is one that uplifts other and makes life all the more easier.
A bard makes life easier on your travels. While their skills won’t help much in combat, out of combat they have many various skills to pull from, and can enhance others. Used to making things up as the go along, bards has lied about being able to do anything that they almost can.
Bards primarily use Cunning, but depending on your chosen performance skill, you may want to also focus on either Dexterity, Agility, Intelligence, or Acuity. Bards often have the Entertainer background, but some come from a Noble background while others might also be Criminals hiding in plain sight.
Starting skills: Performance, Speechcraft, and choose from Movement or Awareness
General skills: 1 skill rank per level
Skill boosts: 2 skill boosts per level
Physical skills: 1 skill rank per level
Mental skills: 1 skill rank per level
Equipment
You start with the following equipment, in addition to any other starting equipment:
an entertainer’s pack
a musical instrument of your choice
Bardic Inspiration
You can inspire others through stirring words or music. To do so, choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next hour, the creature can roll the die and add the number rolled to one mental, physical, or profession skill roll it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die but must decide before the Narrator says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Cunning (a minimum of once). You regain any expended uses when you finish a short or a long rest.
Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at journeyman, a d10 at Magister, and a d12 at Legendary.
Jack of All Trades
Starting as an Apprentice bard, if you have no skill ranks or boosts in a skill, you can add 1 to the roll. Each level in this job this number increases by 1.
Expertise
At Journeyman and Legendary, you gain 1 extra general skill rank to use.
Peerless Skill
Starting as a Magister, when you make a physical, mental, or profession skill roll, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the Narrator tells you whether you succeed or fail.