Blacksmiths exert control on the world by shaping the hardest substance commonly used by mortals, metal. They make weapons and armor and can repair those just as easily if the need arises.
Blacksmith adventurers seek to provide superior weapons and armor for themselves and their allies. Their experience in the thick of combat lets them find more effective ways to provide better equipment. They have also learned how to craft equipment faster than your run of the mill smity.
Blacksmiths will tend towards Strength and Endurance to help them with their long hours of crafting. Some may lean into Dexterity for small details when crafting more expensive weapons and armor, while others will use Cunning to sell off their gear when finished. While some Blacksmiths might have a humble start as a Folk Hero or part of the Militia, most tend to have been Guild Artisans of some kind in their careers.
Starting skills: Crafting and choose two from Physicality, Awareness, and Survival
General skills: 1 skill rank per level
Skill boosts: 2 skill boosts per level
Physical skills: 1 skill rank per level
Mental skills: 1 skill rank per level
Profession skills: 1 skill rank per level
Equipment
You start with the following equipment, in addition to any other starting equipment:
smith's tools
(a) leatherworker's tools or (b) an explorer's pack
Masterwork
You learn the Masterwork weapon and armor property and can add them to weapons and armor you craft.
When crafting Weapons and Armor, you may add your skill rank in addition to your skill bonus when determining crafting time.
Masterwork
Blacksmith weapon property
Components: Any weapon
This weapon becomes a Masterwork weapon and you are able to add two additional properties. These properties can be either Standard or Apprentice level.
Masterwork
Blacksmith armor property
Components: Any armor
This armor becomes a Masterwork armor, gains a +1 to its armor, and you are able to add one additional property. This can be either Standard or Apprentice level.