Restful Slumber: You can touch a willing creature, granting them a deep, restful sleep for one hour. During this time, they are immune to nightmares, and any effects causing exhaustion are suspended. You can use this feature once per short or long rest.
Aura of Excellence: Your presence inspires those around you. Allies within 10 feet of you gain a +1 bonus to their non-combat skill rolls. This effect lasts while they remain within range.
Deep Study: Spend an hour researching a complex problem to gain significant insights. This grants advantage on the next Intelligence roll related to the topic.
Nature’s Path: You can create a path through natural terrain that is difficult or dangerous to navigate. This path is never considered difficult terrain and remains safe and easy to travel for 1 hour.
Inspiring Speech: You can give a rousing speech to motivate your allies. Choose up to 10 people; they gain a bonus to their next skill roll equal to your Will or Intelligence. This effect lasts for 1 hour and can be used once per long rest.
Gentle Repose: You know and can cast the spell Gentle Repose. You can also provide long-term care to the injured, characters that spend a long rest near you gain one additional Health at the end of the long rest.
Safe Passage: You can make daily travel easier. For 1 hour, you and your allies are protected from natural hazards and have advantage on rolls against environmental effects and exhaustion.
Calm the Storm: You can choose an area within a 1-mile radius and alter the weather conditions there. You can create a 30-foot radius safe zone free of extreme weather (heat, cold, rain, etc.) for 8 hours. You can use this feature once per long rest.