You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Boosts: Speechcraft (Intelligence) – Deception, Stealth (Agility) – Sneaking, Thievery (Intelligence) – Infiltration
Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Specialty
There are many kinds of criminals, and within a thieves’ guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others.
Choose the role you played in your criminal life, or roll on the table.
Criminals might seem like villains on the surface, but many of them are villainous to the core. But some have an abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
Bounty Hunter
Criminal VariantBefore you became an adventurer, your life was already full of conflict and excitement, because you made a living tracking down people for pay. You aren’t a savage who follows quarry into or through the wilderness, you routinely tests your skills and survival instincts in the city. What’s more, you aren’t alone: you interact with both the criminal subculture and other bounty hunters, maintaining contacts in both areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the doings of thieves’ guilds and street gangs. You might blend in with high society and noble circles in order to catch the criminals that prey on the rich, whether pickpockets or con artists.
As a member of an adventuring party, you might find it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives, but on the other hand, you can take down much more formidable targets with the help of your companions.
Skill Boosts: Speechcraft (Intelligence) – Deception, Awareness (Cunning) – Insight, Stealth (Acuity) – Hide
Languages: One of your choice
Equipment: A set of clothes appropriate to your duties and a pouch containing 20 gp
Feature: Ear to the Ground
You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
Suggested Characteristics
Your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.