Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 25 (7+4) Vitality: 0 (2d10+2) Health Boost: 0
Action Points: 12 Movement: 6
STR END DEX AGL INT CUN ACU WIL
2 1 0 0 -3 -5 0 -3
Skills: Stealth, Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Damage Resistance: poison
Natural Armor: The drake’s armor increases by 7.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8+2) piercing damage and 1 poison damage.
Claw. 3 Action Points. Melee Attack: +2 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 25 (7+4) Vitality: 0 (2d10+2) Health Boost: 0
Action Points: 13 Movement: 4, swim 6
STR END DEX AGL INT CUN ACU WIL
2 1 1 0 -4 -4 0 -3
Skills: Body, Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Amphibious. The drake can breathe air and water.
Natural Armor: The drake’s armor increases by 7.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8+2) piercing damage.
Claw. 3 Action Points. Melee Attack: +3 to hit, reach 5 ft. Hit: 5 (1d8+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 9 Passive Armor: 10 Armored Defense: 5
Health: 28 (7+4) Vitality: 0 (2d10+4) Health Boost: 1
Action Points: 12 Movement: 6
STR END DEX AGL INT CUN ACU WIL
2 2 0 0 -4 -5 0 -3
Skills: Body, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Natural Armor: The drake’s armor increases by 7.
Earthen Scales: The drake adds its Strength to its armor.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Attack: +4 to hit, reach 5 ft. Hit: 7 (1d10+2) piercing damage.
Claw. 3 Action Points. Melee Attack: +2 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 25 (7+4) Vitality: 0 (2d10+2) Health Boost: 0
Action Points: 12 Movement: 6
STR END DEX AGL INT CUN ACU WIL
2 1 0 0 -4 -5 1 -3
Skills: Survival, Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Damage Resistance: Acid
Natural Armor: The drake’s armor increases by 7.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8+2) piercing damage and 2 (1d4) acid damage.
Claw. 3 Action Points. Melee Attack: +2 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 7 Passive Armor: 9 Armored Defense: 4
Health: 25 (7+4) Vitality: 0 (2d10+2) Health Boost: 0
Action Points: 13 Movement: 7
STR END DEX AGL INT CUN ACU WIL
2 1 0 1 -4 -5 0 -3
Skills: Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Natural Armor: The drake’s armor increases by 7.
Gale Mantle. The drake adds its Agility to its Passive Armor and Armor Skill Rank to Dodge. It loses this trait when Incapacitated or where there is no air such as underwater.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Efficient Attacks. The Action Point cost of the drake's attacks is reduced by 1.
Actions
Bite. Melee Attack: +4 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage.
Claw. Melee Attack: +2 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 11
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 27 (7+6) Vitality: 0 (2d10+2) Health Boost: 0
Action Points: 12 Movement: 7
STR END DEX AGL INT CUN ACU WIL
3 1 0 0 -4 -5 0 -3
Skills: Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Damage Resistance: fire
Natural Armor: The drake’s armor increases by 7.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 2 (1d4) fire damage.
Claw. 3 Action Points. Melee Attack: +2 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 25 (7+4) Vitality: 0 (2d10+2) Health Boost: 0
Action Points: 12 Movement: 6
STR END DEX AGL INT CUN ACU WIL
2 1 0 0 -4 -4 0 -3
Skills: Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Damage Resistance: cold
Natural Armor: The drake’s armor increases by 7.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8+2) piercing damage and 2 (1d4) cold damage.
Claw. 3 Action Points. Melee Attack: +2 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 25 (7+4) Vitality: 0 (2d10+2) Health Boost: 0
Action Points: 12 Movement: 6
STR END DEX AGL INT CUN ACU WIL
2 1 0 0 -4 -5 0 -2
Skills: Awareness, Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Damage Resistance: lightning
Natural Armor: The drake’s armor increases by 7.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8+2) piercing damage and 2 (1d4) lightning damage.
Claw. 3 Action Points. Melee Attack: +2 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 35 (7+6) Vitality: 0 (3d10+6) Health Boost: 0
Action Points: 13 Movement: 5, fly 6
STR END DEX AGL INT CUN ACU WIL
3 2 -1 1 -3 -4 0 0
Skills: Stealth, Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Damage Resistance: poison
Natural Armor: The drudge’s armor increases by 7.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 1 poison damage.
Claw. 3 Action Points. Melee Attack: +1 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Poison Breath. 5 charges, 2 Action Points plus 1 per charge spent. The drudge exhales a poisonous cloud in a 30-foot cone that lasts for 2 rounds. Each creature in that area must make a target 12 Body (Endurance) defense roll, doing 1 poison damage per charge spent, regaining 1 charge per round.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4 (6)
Health: 35 (7+6) Vitality: 0 (3d10+6) Health Boost: 0
Action Points: 12 Movement: 4, fly 5, swim 6
STR END DEX AGL INT CUN ACU WIL
3 2 0 1 -4 -4 0 0
Skills: Body, Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Amphibious. The drudge can breathe air and water.
Natural Armor: The drudge’s armor increases by 7.
Water's Strength. The drudge adds its Endurance to its Shield value and the Block action.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 2 (1d4) lightning damage.
Claw. 3 Action Points. Melee Attack: +2 to hit, reach 5 ft. Hit: 6 (1d8+3) slashing damage.
Water Breath. 6 charges, 2 Action Points plus 1 per charge spent. The drudge spews a torrent of water in 60-foot line 5 feet wide. Each creature in that area must make a target 12 Body (Strength) defense roll, doing a d4 of bludgeoning damage per charge spent, and knocking back any creature in the line to the end of the breath weapon attack. The drudge regains 1 charge per round.
Reactions
Block. 3 Action Points: 1d8 + 7
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 10 Passive Armor: 11 Armored Defense: 6
Health: 39 (7+6) Vitality: 0 (3d10+9) Health Boost: 1
Action Points: 12 Movement: 8, fly 5
STR END DEX AGL INT CUN ACU WIL
3 3 -1 1 -4 -4 0 0
Skills: Body, Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Natural Armor: The drudge’s armor increases by 7.
Earthen Scales: The drake adds its Strength to its armor.
Strong Runner: The drudge adds its Strength to its movement.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Attack: +5 to hit, reach 5 ft. Hit: 8 (1d10+3) piercing damage.
Claw. 3 Action Points. Melee Attack: +1 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Rock Breath. 6 charges, 2 Action Points plus 1 per charge spent. The drudge expels a torrent of rocks in a 30-foot cone. Each creature in that area must make a target 13 Body (Strength) defense roll, doing a d4 of bludgeoning damage per charge spent, and causing the area to become dificult terrain. The drudge regains 1 charge per round.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 35 (7+6) Vitality: 0 (3d10+6) Health Boost: 0
Action Points: 12 Movement: 5, fly 5
STR END DEX AGL INT CUN ACU WIL
3 2 -1 1 -4 -4 1 0
Skills: Survival, Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Damage Resistance: Acid
Natural Armor: The drudge’s armor increases by 7.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 2 (1d4) acid damage.
Claw. 3 Action Points. Melee Attack: +1 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Acid Breath. 5 charges, 2 Action Points plus 1 per charge spent. The drudge spews a caustic stream in a 60-foot line 5 feet wide. Each creature in that area must make a target 12 Mobility (Agility) defense roll, doing a d4 of acid damage per charge spent, regaining 1 charge per round.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 7 Passive Armor: 10 Armored Defense: 4
Health: 35 (7+6) Vitality: 0 (3d10+6) Health Boost: 0
Action Points: 13 Movement: 6, fly 8
STR END DEX AGL INT CUN ACU WIL
3 2 -1 2 -4 -4 0 0
Skills: Stealth, Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Natural Armor: The drudge’s armor increases by 7.
Gale Mantle. The drudge adds its Agility to its Passive Armor and Armor Skill Rank to Dodge. It loses this trait when Incapacitated or where there is no air such as underwater.
Graceful Flyer: The drudge adds 2 to its flying speed.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 1 poison damage.
Claw. 3 Action Points. Melee Attack: +1 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Gale Breath. 6 charges, 2 Action Points plus 1 per charge spent. The drudge exhales a blast of razor wind in a 60-foot line 5 feet wide. Each creature in that area must make a target 12 Body (Strength) defense roll, doing a d4 of slashing damage per charge spent, and knocking creatures Prone in the path. The drudge regains 1 charge per round.
Reactions
Dodge. 2 Action Points: 1d6 + 12
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 37 (7+8) Vitality: 0 (3d10+6) Health Boost: 0
Action Points: 12 Movement: 5, fly 5
STR END DEX AGL INT CUN ACU WIL
4 2 -1 1 -4 -4 0 0
Skills: Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Damage Resistance: fire
Natural Armor: The drudge’s armor increases by 7.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Attack: +6 to hit, reach 5 ft. Hit: 8 (1d8+4) piercing damage and 2 (1d4) fire damage.
Claw. 3 Action Points. Melee Attack: +1 to hit, reach 5 ft. Hit: 7 (1d6+4) slashing damage.
Fire Breath. 6 charges, 2 Action Points plus 1 per charge spent. The drudge exhales a fiery inferno in a 30-foot cone or 60-foot line 5 feet wide. Each creature in that area must make a target 12 Mobility (Agility) defense roll, doing a d6 of fire damage per charge spent, regaining 1 charge per round.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 35 (7+6) Vitality: 0 (3d10+6) Health Boost: 0
Action Points: 13 Movement: 5, fly 5
STR END DEX AGL INT CUN ACU WIL
3 2 -1 1 -4 -3 0 0
Skills: Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Damage Resistance: cold
Natural Armor: The drudge’s armor increases by 7.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 2 (1d4) cold damage.
Claw. 3 Action Points. Melee Attack: +1 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Ice Breath. 5 charges, 2 Action Points plus 1 per charge spent. The drudge blasts an icy blizzard in a 30-foot cone. Each creature in that area must make a target 12 Body (Endurance) defense roll, doing a d4 of cold damage per charge spent, regaining 1 charge per round.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 35 (7+6) Vitality: 0 (3d10+6) Health Boost: 0
Action Points: 12 Movement: 5, fly 5
STR END DEX AGL INT CUN ACU WIL
3 2 -1 1 -4 -4 0 1
Skills: Awareness, Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Damage Resistance: lightning
Natural Armor: The drudge’s armor increases by 7.
Graceful Flyer: The drudge adds 2 to its flying speed.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 2 (1d4) lightning damage.
Claw. 3 Action Points. Melee Attack: +1 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Lightning Breath. 5 charges, 2 Action Points plus 1 per charge spent. The drudge looses a powerful bolt in a 60-foot line 5 feet wide. Each creature in that area must make a target 12 Mobility (Agility) defense roll, doing a d4 of lightning damage per charge spent, regaining 1 charge per round.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Medium Dragon
Armor: 5 Passive Armor: 9 Armored Defense: 3
Health: 24 (5+2) Vitality: 0 (3d8+3) Health Boost: 1
Action Points: 13 Movement: 6
STR END DEX AGL INT CUN ACU WIL
1 1 0 2 -4 -5 1 -3
Skills: Mobility, Natural Attacks, Unarmored - Trained
darkvision - 60 ft.
Bestial Defense: The drake adds its Agility to its Passive Armor and uses its Passive Armor instead of Armor when calculating Dodge.
Natural Armor: The drake’s armor increases by 5.
Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Attack: +3 to hit, reach 5 ft. Hit: 4 (1d6+1) piercing damage.
Claw. 3 Action Points. Melee Attack: +2 to hit, reach 5 ft. Hit: 3 (1d4+1) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 13
Dragons, make the bronze dragon brown, earth element
Lines vs cones
Lightning only line
Cold, only cone
Acid, only line (stream of water)
Add a water-spewing dragon, would that be bludgeoning too? That’s not adding anything unique at that point, not against Earth. Earth makes difficult terrain, water has a knockback effect.
Poison, cone only (gas)...lingers but can disperse with the wind.
That leaves fire as either pure fire that spreads like a cone, or flaming liquid that spews out in a line.
I like the idea of giving the brown dragon an earth element, and I could give the fire dragon both as an option.
Lesser dragons
Sea dragon that spits high pressure water, bludgeoning with a knockback effect, more streamlined shape and wings that while can fly, are better suited for swimming
Air dragon that looks like eastern dragons, no breath weapon
wyrmling
young
adult
ancient/greatwyrm