Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 25 (7+5) Vitality: 0 (2d10+2)
Action Points: 13 Movement: 7
STR END DEX AGL INT CUN ACU WIL
2 1 0 1 -4 -5 0 -3
Skills: Stealth, Mobility, Unarmored - Trained
Damage Resistance: poison
Natural Armor: The drake’s armor increases by 7.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8+2) piercing damage and 1 poison damage.
Claw. 3 Action Points. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 25 (7+5) Vitality: 0 (2d10+2)
Action Points: 12 Movement: 6
STR END DEX AGL INT CUN ACU WIL
2 1 0 0 -4 -5 0 -2
Skills: Awareness, Mobility, Unarmored - Trained
Damage Resistance: lightning
Natural Armor: The drake’s armor increases by 7.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8+2) piercing damage and 2 (1d4) lightning damage.
Claw. 3 Action Points. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 9 Passive Armor: 10 Armored Defense: 5
Health: 27 (7+5) Vitality: 0 (2d10+4)
Action Points: 12 Movement: 6
STR END DEX AGL INT CUN ACU WIL
2 2 0 0 -4 -5 0 -3
Skills: Body, Mobility, Unarmored - Trained
Natural Armor: The drake’s armor increases by 7.
Earthen Scales: The drake adds its Strength to its armor.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 7 (1d10+2) piercing damage.
Claw. 3 Action Points. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 25 (7+5) Vitality: 0 (2d10+2)
Action Points: 12 Movement: 6
STR END DEX AGL INT CUN ACU WIL
2 1 0 0 -4 -5 1 -3
Skills: Survival, Mobility, Unarmored - Trained
Damage Resistance: Acid
Natural Armor: The drake’s armor increases by 7.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8+2) piercing damage and 2 (1d4) acid damage.
Claw. 3 Action Points. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 27 (7+7) Vitality: 0 (2d10+2)
Action Points: 12 Movement: 7
STR END DEX AGL INT CUN ACU WIL
3 1 0 0 -4 -5 0 -3
Skills: Mobility, Unarmored - Trained
Damage Resistance: fire
Natural Armor: The drake’s armor increases by 7.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 2 (1d4) fire damage.
Claw. 3 Action Points. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 25 (7+5) Vitality: 0 (2d10+2)
Action Points: 13 Movement: 6
STR END DEX AGL INT CUN ACU WIL
2 1 1 0 -4 -4 0 -3
Skills: Mobility, Unarmored - Trained
Damage Resistance: cold
Natural Armor: The drake’s armor increases by 7.
Strong Runner: The drake adds its Strength to its movement.
Mount. The drake is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 6 (1d8+2) piercing damage and 2 (1d4) cold damage.
Claw. 3 Action Points. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 5 (1d6+2) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 9
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 36 (7+7) Vitality: 0 (3d10+6)
Action Points: 13 Movement: 6, fly 7
STR END DEX AGL INT CUN ACU WIL
3 2 -1 2 -4 -4 0 0
Skills: Stealth, Mobility, Unarmored - Trained
Damage Resistance: poison
Natural Armor: The drudge’s armor increases by 7.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 1 poison damage.
Claw. 3 Action Points. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Poison Breath. 5 charges, 2 Action Points plus 1 per charge spent. The drudge exhales a poisonous cloud in a 30-foot cone that lasts for 2 rounds. Each creature in that area must make a target 12 Body (Endurance) defense roll, doing 1 poison damage per charge spent, regaining all spent charges on a short or a long rest.
Reactions
Dodge. 2 Action Points: 1d6 + 11
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 36 (7+7) Vitality: 0 (3d10+6)
Action Points: 12 Movement: 5, fly 8
STR END DEX AGL INT CUN ACU WIL
3 2 -1 1 -4 -4 0 1
Skills: Awareness, Mobility, Unarmored - Trained
Damage Resistance: lightning
Natural Armor: The drudge’s armor increases by 7.
Graceful Flyer: The drudge adds 2 to its flying speed.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 2 (1d4) lightning damage.
Claw. 3 Action Points. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Lightning Breath. 6 charges, 2 Action Points plus 1 per charge spent. The drudge looses a powerful bolt in a 60-foot line 5 feet wide. Each creature in that area must make a target 12 Mobility (Agility) defense roll, doing a d4 of lightning damage per charge spent, regaining all spent charges on a short or a long rest.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 10 Passive Armor: 11 Armored Defense: 6
Health: 39 (7+7) Vitality: 0 (3d10+9)
Action Points: 12 Movement: 8, fly 6
STR END DEX AGL INT CUN ACU WIL
3 3 -1 1 -4 -4 0 0
Skills: Body, Mobility, Unarmored - Trained
Natural Armor: The drudge’s armor increases by 7.
Earthen Scales: The drake adds its Strength to its armor.
Strong Runner: The drudge adds its Strength to its movement.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 8 (1d10+3) piercing damage.
Claw. 3 Action Points. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Rock Breath. 6 charges, 2 Action Points plus 1 per charge spent. The drudge expels a torrent of rocks in a 60-foot line 5 feet wide. Each creature in that area must make a target 13 Body (Strength) defense roll, doing a d4 of bludgeoning damage per charge spent, regaining all spent charges on a short or a long rest.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 36 (7+7) Vitality: 0 (3d10+6)
Action Points: 12 Movement: 5, fly 6
STR END DEX AGL INT CUN ACU WIL
3 2 -1 1 -4 -4 1 0
Skills: Survival, Mobility, Unarmored - Trained
Damage Resistance: Acid
Natural Armor: The drudge’s armor increases by 7.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 2 (1d4) acid damage.
Claw. 3 Action Points. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Acid Breath. 5 charges, 2 Action Points plus 1 per charge spent. The drudge spews a caustic stream in a 60-foot line 5 feet wide. Each creature in that area must make a target 12 Mobility (Agility) defense roll, doing a d4 of acid damage per charge spent, regaining all spent charges on a short or a long rest.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 38 (7+9) Vitality: 0 (3d10+6)
Action Points: 12 Movement: 5, fly 6
STR END DEX AGL INT CUN ACU WIL
4 2 -1 1 -4 -4 0 0
Skills: Mobility, Unarmored - Trained
Damage Resistance: fire
Natural Armor: The drudge’s armor increases by 7.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 8 (1d8+4) piercing damage and 2 (1d4) fire damage.
Claw. 3 Action Points. Melee Weapon Attack: +1 to hit, reach 5 ft. Hit: 7 (1d6+4) slashing damage.
Fire Breath. 5 charges, 2 Action Points plus 1 per charge spent. The drudge exhales a fiery inferno in a 30-foot cone or 60-foot line 5 feet wide. Each creature in that area must make a target 12 Mobility (Agility) defense roll, doing a d6 of fire damage per charge spent, regaining all spent charges on a short or a long rest.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Large Dragon
Armor: 7 Passive Armor: 8 Armored Defense: 4
Health: 36 (7+7) Vitality: 0 (3d10+6)
Action Points: 13 Movement: 5, fly 6
STR END DEX AGL INT CUN ACU WIL
3 2 0 1 -4 -3 0 0
Skills: Mobility, Unarmored - Trained
Damage Resistance: cold
Natural Armor: The drudge’s armor increases by 7.
Mount. The drudge is suitable for use as a mount.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 7 (1d8+3) piercing damage and 2 (1d4) cold damage.
Claw. 3 Action Points. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 6 (1d6+3) slashing damage.
Ice Breath. 5 charges, 2 Action Points plus 1 per charge spent. The drudge blasts an icy blizzard in a 30-foot cone. Each creature in that area must make a target 12 Body (Endurance) defense roll, doing a d4 of cold damage per charge spent, regaining all spent charges on a short or a long rest.
Reactions
Dodge. 2 Action Points: 1d6 + 10
Medium Dragon
Armor: 5 Passive Armor: 9 Armored Defense: 3
Health: 23 (5+2) Vitality: 0 (3d8+3)
Action Points: 13 Movement: 6
STR END DEX AGL INT CUN ACU WIL
1 1 0 2 -4 -5 1 -3
Skills: Mobility, Unarmored - Trained
Beastial Defense: The drake adds its Agility to its Passive Armor and uses its Passive Armor instead of Armor when calculating Dodge.
Natural Armor: The drake’s armor increases by 5.
Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft. Hit: 4 (1d6+1) piercing damage.
Claw. 3 Action Points. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 3 (1d4+1) slashing damage.
Reactions
Dodge. 2 Action Points: 1d6 + 13
Dragons, make the bronze dragon brown, earth element
Lines vs cones
Lightning only line
Cold, only cone
Acid, only line (stream of water)
Add a water-spewing dragon, would that be bludgeoning too? That’s not adding anything unique at that point, not against Earth. Earth makes difficult terrain, water has a knockback effect.
Poison, cone only (gas)...lingers but can disperse with the wind.
That leaves fire as either pure fire that spreads like a cone, or flaming liquid that spews out in a line.
I like the idea of giving the brown dragon an earth element, and I could give the fire dragon both as an option.
Lesser dragons
Sea dragon that spits high pressure water, bludgeoning with a knockback effect, more streamlined shape and wings that while can fly, are better suited for swimming
Air dragon that looks like eastern dragons, no breath weapon