The courts of a palace is the theater in which you perform. This could be a king's castle, the mansions of the emperor, or even the vast halls of one of the major guilds. Where others fight with sword and magic, words are your weapon of choice. You trade and exchange favors and promises to chance the tides of entire cities and kingdoms.
A Courtier that has left the courts of king or law for a life of adventure often does so to right a wrong, or to help others. Or it could be that you have found that there is greater money to be made in the world outside the small world of the nobility. No matter the reason, you are able to talk your way around any situation.
Courtiers or social creatures and prioritize Cunning over any other attribute. Some may find that Intelligence and Acuity allow them to know or see more than others while a select few find feats of Strength can help win someone over when words fail to impress. Most Courtiers have the Noble background but a few Charlatans worked their way up to the courts with lies and deceit.
Starting skills: Speechcraft and choose two from Awareness, Stealth, or Performance
General skills: 2 skill rank per level
Skill boosts: 2 skill boosts per level
Mental skills: 1 skill rank per level
Equipment
You start with the following equipment, in addition to any other starting equipment:
a diplomat’s pack
a silk pouch containing 10 gp
Trading Favors
In a social confrontation, you can take a penalty to a Physical, Mental, or Performance skill to gain a bonus to the next mental skill roll in that Social Interaction. The penalty and bonus are equal to 1 as a novice and increases to 2 as an apprentice, and 3 as a journeyman, etc.
Read the Room
In a Social Interaction, you can gain an extra favor or lose one point of Displeasure when you succeed on a social roll. You can use this feature a number of times equal to your Cunning (a minimum of once). You regain any expended uses when you finish a long rest.
Wearing the Mask
Be it a mask or fan, or just a really good poker face, you learn to hide your emotions from others. Other creatures have disadvantage on Awareness rolls when trying to get information from you.
Behind the Mask
You are used to hiding the truth from other in the courts, and because of that you know all the ways to hide the truth. You have advantage on Awareness rolls when discerning lies or seeing through falsehoods.
Remove the Mask
You have learned when it is best to show your true self. Once per Social Encounter, you can remove any Favor and Displeasure from a creature.