While most will ignore the mysteries of the world, you seek to find each one and learn every last detail of it. Your peers are content to remain in their halls of study, but you seek to travel the world in pursuit of knowledge.
A scholar is an expert in all fields of learning, or at least is approaching that. You have studied all your life to be able to go into the world and find all the secrets that the world has to offer. When anyone has a question, you feel like it is your duty to answer it.
To a scholar, Intelligence is the most important attribute. Some find it helpful to exercise the mind and increase their cunning, while others would say that high Acuity can be helpful to find and see what others might miss. Most often, scholars begin their lives as a Sage, though a few start as Hermits that have discovered some powerful bit of knowledge. Every so often there is a Folk Hero that bucks tradition and seeks further knowledge.
Starting skills: Awareness, Movement, and choose 2 from Stealth, Thievery, Survival, and Medicine
General skills: 2 skill rank per level
Skill boosts: 1 skill boost per level
Physical skills: 1 skill rank per level
Mental skills: 1 skill rank per level
Equipment
You start with the following equipment, in addition to any other starting equipment:
a scholar’s pack
(a) cartographer’s tools or (b) navigator’s tools
maps of the local area
Linguist
You learn to speak, read, and write three languages of your choice. You are also able to decipher unknown languages, after spending a short rest studying them you gain advantage on deciphering them.
Book Smarts
When you need to make a non-combat skill roll, you can replace the roll with a Intelligence roll using twice you Intelligence. Once you use this feature, you cannot do so again until you finish a long rest.
Cynicism
You have advantage on Awareness (Cunning) – Insight rolls in Social Interactions, and once per Social Interaction, you may add your Intelligence to any Awareness roll.
Real World Experience
When making a Social Interaction roll to gain favor, you can attempt to impress your target with your travel experience. You must declare your intent before you roll the dice for the roll. If you succeed, you double the target's favor, but if you fail, you lower the target's displeasure by an additional 1.
Psychological Profile
If you spend at least one minute conversing with a creature or observing it in a Social Interaction, you can analyze its speech and body language to determine how best to interact with it. The Narrator tells you what method of Speechcraft is most likely to have a favorable impact on the creature's disposition toward you. For the next hour, you have advantage on checks in that skill directed at the creature. Once you use this feature, you can't use it again until you finish a short or long rest.