Casting Time: 5 Action Points
Range: 120 feet
Components: V, G
Duration: Instantaneous
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 damage. This spell cannot be enhanced by talents.
The time to cast this spell decreases by 1 Action Point when you reach 5th level (4 AP), 11th (3 AP), and again at 17th (2 AP).
Casting Time: 5 Action Points
Range: Melee
Components: V
Duration: Instantaneous
As part of the action used to cast this spell, you must make a melee attack with your pact weapon against one creature. On a hit, the target suffers the weapon attack's normal effects, except that any damage dealt by the attack is lightning damage instead of its normal type. Additionally, an arc of lightning jumps to a creature you choose within 5 feet of the target, dealing 1d6 lightning damage.
The time to cast this spell decreases by 1 Action Point when you reach 5th level (4 AP) and again at 17th (3 AP).
At 11th level, the melee attack deals an additional 1d8 lightning damage and the secondary damage deals an additional 1d6 lightning damage to their targets (2d6 total).
Casting Time: 5 Action Points
Range: Melee
Components: V
Duration: Instantaneous
As part of the action used to cast this spell, you must make a melee attack with your pact weapon against one creature. On a hit, the target suffers the weapon attack's normal effects, except that any damage dealt by the attack is acid damage instead of its normal type. Additionally, acid roils on the target reducing the armor of the target by the number of damage dice rolled. If the target is already under the effect of any spell that reduces its armor in a similar manner, only the highest effect applies, and lesser effects are ignored.
The time to cast this spell decreases by 1 Action Point when you reach 5th level (4 AP).
The melee attack damage increases by 1d6 acid damage when you reach 11th level (2d6) and 17th level (3d6).
Casting Time: 5 Action Points
Range: Melee
Components: V
Duration: Instantaneous
As part of the action used to cast this spell, you must make a melee attack with your pact weapon against one creature. On a hit, the target suffers the weapon attack's normal effects, except that any damage dealt by the attack is fire damage instead of its normal type. Additionally, the target is covered in a brittle frost until the start of your next turn. If the target willingly moves before then, you can spend 3 Action Points to deal 1d8 cold damage to the target, ending the spell.
The time to cast this spell decreases by 1 Action Point when you reach 5th level (4 AP) and again at 17th (3 AP).
At 11th level, the melee attack deals an additional 1d8 cold damage and the secondary damage deals an additional 1d8 cold damage to its target (2d8 total).
Casting Time: 5 Action Points
Range: Melee
Components: V
Duration: Instantaneous
As part of the action used to cast this spell, you must make a melee attack with your pact weapon against one creature. On a hit, the target suffers the weapon attack's normal effects, except that any damage dealt by the attack is fire damage instead of its normal type. Additionally, embers whirl in the target's space. Until the start of your next turn, when a creature enters the space for the first time or ends its turn there, you can spend 3 Action Points to deal 1d6 fire damage to the creature, ending the spell.
The time to cast this spell decreases by 1 Action Point when you reach 5th level (4 AP) and again at 17th (3 AP).
At 11th level, the melee attack deals an additional 1d6 fire damage and the secondary damage deals an additional 1d6 fire damage to its target (2d6 total).